- Jun 17, 2021
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The Esports Observer is the worldâs leading source for essential esports business news and insights. With a staggering 321,084 average viewers, MPL ID Season 7 continued to highlight the growth of the mobile esports title globally. However, one of the first esports broadcasting events was in South Korea, when cable networks began to broadcast Starcraft tournaments in the year 2000. expected to grow to 646 million by 2023 (351 million occasional viewers and 295 million esports enthusiasts). We expect esports viewers to grow by a total of 52.5% between now and 2023, reaching 46.2 million at that time. Back in the 1970s, esports started as informal competitions held at video game arcades. “Fortnite tutors are a thing,” the headline from USA Today reads. Image credit: Esports Charts With a staggering 321,084 average viewers, MPL ID Season 7 continued to highlight the growth of the mobile esports title globally. Source link. This makes the 2020 Grand Finals the most-watched OWL match in the league’s history. At the same time, it has dealt a blow to some of the key revenue streams for the esports business, and concerns about esports future growth. Esports viewership has surpassed most of the major traditional sports. This represents a growth in total viewership of 63% over the next 4 years. The eSports market is expected to register a CAGR of 20% during the forecast period, 2021-2026. Below are some of the crucial esports viewership statistics. eSports Drives 21.3% of Twitch Viewership. As per the World Economic Forum, the eSports viewers spent 17.9 million hours watching their gaming heroes on channels such as YouTube’s gaming channel or on Twitch in the first quarter of 2018. eSports. Last year, the industry produced an estimated $493 million in revenueâa growth of 51.7% from 2015âand that number is projected to surpass $1 ⦠In 2020 alone, there was $623.9m worth of sponsorship investments made into esports, which has risen by 17.2% in 2019. Critically, that represents a growth of 400%. (Source: Statista.) Esports are even more popular on a global scale. Esports audience growth & forecast. Since 2014, the number of esports viewers has grown 163% to a forecasted 495 million this year. Esports viewership metrics could be stunting the industryâs growth. Traditional sports viewership is still larger than esports. Increasing viewership has mainly contributed to revenue growth. The number of female viewers has been growing in esports, with an estimated 30% of esports viewers being female in 2013, an increase from 15% from the previous year. In 2020, esports ⦠The number of esports viewers is growing. This viewership turnout placed the Minecraft Mystery Games event at No. The eSports market is expected to register a CAGR of 20% during the forecast period, 2021-2026. While the publicity helped bring awareness to the growing industry, the pandemic will not have a significant impact on annual esports viewership or advertising revenues in the US. Source: Newzoo, BITKRAFT Esports Ventures. The first significant breakthrough for esports happened in 1980 when 10,000 participants attended Atari’s National Space Invader’s Championship. Esports viewership is expected to grow to 644 million by 2022 at an estimate of 347 million occasional viewers and 297 million esports enthusiasts. Microsoft has big plans to grow Halo's esports viewership in the future, and developer 343 Industries has now outlined why viewership is so important and how the … At that rate, eSports could soon be vying for a much larger audience. Comparatively, we forecast the number of … With its millions of viewers, lucrative titles and sell-out competitions, it should come as no surprise that the world of esports is beginning to challenge some of Europe's most established sports. With a year-over-year growth rate of 11,7%, the esports audience hit 495 million viewers in 2020. (Cologne) 13th of August 2019 – ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. Hours Watched. Over the course of the first seven months of 2019, average minute audience (+90%), hours watched (+190%) and video views (+55%) have all heavily increased as a result of fans tuning into [â¦] Esports audiences grew by nearly 20% between 2016 and 2017 with casual viewers and serious enthusiasts the total esports audience reached 335 million. eSports Drives 21.3% of Twitch Viewership. Viewership on the YouTube broadcast peaked at 180K concurrent […] It reached 458.3 million in 2019, according to Newzoo, which projected that the viewership figure would grow 11.7% to 495 million in 2020. The eSports market is expected to grow exponentially both in viewership and revenue seeing a giant leap by the year 2021. rapid growth within the United States and international spheres over the past decade, and how streaming has influenced the growth of the eSports community and its viewership. According to our estimates, the number of esports viewers in the US reached 23.9 million last year, up 13.2% from 2019. Esports betting has shown significant growth in 2020 with increases of up to 500% in volumes gambled year to date. Esports, already boasting millions of fans and almost a billion dollars in revenue, only promises to keep growing. [citation needed] However, despite the increase in female viewers, there is not a growth of female players in high level competitive esports. Since the acquisition in 2014, the number of average viewers has doubled to 15 million, half of YouTube’s daily viewership. The Viewers. Since 2016, there has been a significant increase in eSports viewers – both occasional viewers and enthusiasts, i.e., viewers who watch it regularly. Thatâs a compound annual growth rate of 14.4% from 2016 to 2021. SafeBettingSites.com shared data that projects the global esports audience will grow to 474 million in 2021. While it is often said that Twitch was the true accelerator of the growth of esports in the West, it is sometimes overlooked how, conversely, esports has helped Twitch grow to the massive live video platform it is today. 3 for events hosted in 2021. As per the World Economic Forum, the eSports viewers spent 17.9 million hours watching their gaming heroes on channels such as YouTubeâs gaming channel or on Twitch in the first quarter of 2018. They analyze the 26-year-oldâs every move in the battle royale game âFortnite.â. Credit: Riot Games/Michal Konkol. This audience will consist of 201.2 million Esports Enthusiasts (+16.3% year-on-year growth) and 252.6 million Occasional Viewers (+14.0% year-on-year growth). With Viewership and Revenue Booming, Esports Set to Compete with Traditional Sports. The esports market continues to earn an increasing share of the $2 trillion media and entertainment industry, and is well positioned for the coming decades. ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. Olympic Virtual Series eSports expected viewership U.S. 2021 eSports impact on the video game industry 2019 Amount of prize money won by eSports players from Hong Kong 2000-2020 Since 2016, there has been a huge increase in the number of esports viewers. The eSports betting industry keeps on growing exponentially. Some 1.2m Brits watch esports in the UK, according to Kantar. In conclusion, the demand (viewers) and supply (esport teams) for esports seem to be moving towards a more sustainable growth model with the supply side understanding what their priorities should be â competitiveness and popularity, and incentivising it through methods such as franchising and prize money distribution. This will motivate more brands to become sponsors in this lucrative market. Esports viewership is skyrocketing as sports fans desperately seek entertainment amid the COVID-19 outbreak. Brands that see the potential of reaching a large and engaged audience are investing in Esports marketing both directly and indirectly.
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