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Psychological Merits: Code of Honor (1) (most): You follow a strict personal code, and you either gain 3 extra dice to resist supernatural persuasions that would make you break your code, or the would-be persuader has to roll at a +2 difficulty. Wiki Content. The narrowest of ledges holds little fear for you, because you have such a good command of your physical equilibrium. 4 years ago. Youre probably a good dancer, as well. Add new page. Vulnerability (1-7pt.) Flaw Weakness 2 points You can be fatally injured by something 3 points You can be fatally injured by something 4 points You can be fatally injured by something 5 points You can be fatally injured by something You just collect stuff. This flaw continues to apply even if you later abandon the road of heaven for another path; such as darkness as yours is not so easily overcome. Thus far, I have organized the merits & flaws how they are in the V20 core book, separated into categories (physical, mental, social, supernatural). Social Merits. Four points This unsightly blemish is easily concealed while clothed, but glaringly obvious when your chest is exposed. Merits and flaws are used to flesh out a character and add playable advantages or disadvantages that are otherwise not covered by the In Maldita City, at character creation we require players to pick at least 3 Merits and 2 . Ability Aptitude (1pt. Speed is your Strength. I'm trying to include the merits and flaws added in the Lore of the Clans & Lore of the Bloodlines books in the site. Ghoul Merits Empowered to Speak You can "borrow" your regnant's City Status when speaking as their formal representation. This kickback isn't subject to the normal limits of seven points of Flaws, but you cannot take more than one additional Flaw without special Storyteller approval and a damn good story. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. Let's keep this thread uncluttered, with just the merits/flaws themselves. Flaws Two points Dreamy, vague memories of one life, with deja vu from several lives. when learning a new language, the experience cost is the character's current level of Languages, instead of current level x2. New Vitae Merits and Flaws. Like Merits, Flaws add distinction to a character, but in a detrimental rather than a beneficial manner. Merits and Flaws are an optional type of trait used to flesh out characters in the Storyteller System (the system used by the Classic World of Darkness, among other game lines). Note that this flaw is cumulative with other Merits and Flaws. Recently Changed Pages. You cannot ever possess the discipline of Protean or sense it's use. Specific, or Restricted Merits & Flaws [edit | edit source] Vampire: The Masquerade [edit | edit source] Psychological Merits; Flaws Prey Exclusion (1 pt. Whenever you suffer, the thought of your true love gives you the strength to persevere. It makes an appropriate addition to Merits like Avatar Companion, Inner Knight, Past Life, Spirit Mentor and Twin Souls, as well as Flaws like Dark Fate, Psychic Vampire, and Throwback. Supernatural Merits Inoffensive to Animals (1 pt. Wikis. Flaw). 158 Werewolves. Older Wraith books provide systems for the other merits and flaws which mostly translate seamlessly to W20, so you could use those, with languages as an added 1 point-merit (2 points to be fluent, and 3 to be fluent to the point where you can pass for a native speaker, including mastering dialects and local slang). 2 Point Merit. (The amnesiac above may have one to learn in play provided by a CST) The Elder should outline all the normal pre-embrace items plus a history of who and what she has interacted with in the World of Future Darkness. Your direct family line is particularly renowned, either in Garou society or in the human world. WoD p219. Social Merit) You are capable of presenting your ideas in such a way that even the most far-fetched notion could seem sensible and logical. Not quite angsty enough for traditonal World of Darkness but what the hey, I thought I'd share: Background: Packrat Some people collect stamps, bottles, or baseball cards. MTC 2e 113 Sandglass Your soul can instinctively roll Wits + Composure to sense ripples in the waters of time like the Arisen, spending Willpower instead of Pillars and Willpower dots instead of Sekhem. It's sort of a compulsion but it all looks so cool, you'll eventually find some use for it. Witch's Teat (1 pt. 1 Mental Merits; 2 Physical Merits; 3 Social Merits; 4 Changeling Merits; 5 Mage Merits; 6 Vampire Merits; 7 Werewolf Merits The difficulties of all dice rolls that relate to vision 157 Flaw Bad Sight 2 Changeling Players Guide 22 2 Changeling: The Dreaming, 2nd Ed. Has an injury that did not regenerate properly; has one lower Health and may suffer other penalties. Rage p105. It seems as if these characters' antennae into the world of the Heralds are somehow hyper-attuned. Credible (1 pt. Merit or Flaw Cost/Bonus Pts.Title Page Number Acute Senses 1 Changeling: The Dreaming, 2nd Ed. Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. This Merit allows you to reduce the difficulty of all balance-related rolls by two. Crippled. You possess an incorruptible item sorcerously crafted with the world's life force, with unique cursed powers. Flaw) A species of animal refuses to answer to you or fraternize with you in You have the ability to frenzy at will and, thus, are able to ignore your wound penalties. Properly used, Merits and Flaws help players create and individualize their characters. This is what we did with my Mekhet Vampire. Incapable of Violence (5 pt flaw) A crippling extension of her clan flaw, the Salubri cannot knowingly engage in violence of any kind - not even to defend herself or save someone else. For the Metis Disfigurement, they can opt to have a banned form of the Opposite of their parentage.. Religious Heritage (1pt Merit) This Merit indicates that your family has a history of Merit) You possess the natural affinity to sense and hear spirits, ghosts, and shades. Flaw) You have fallen out of harmony or are simply cursed. During character creation, a player may choose to take on some of these disadvantages in exchange for gaining extra freebie points. 1. These Merits may also be lost, though, in the event of the destruction of an important place or item. Merit) but is the center of your existence and inspires you to keep going in an age of darkness and despair. Merits & Flaws. Flaw). Many social rolls are at +1 difficulty, and Cumbersome. Though you cannot see them, you can sense them, speak to them and, through pleading or cajoling, draw them to your presence. These Traits can provide player characters with added depth and personality, but Storytellers should be careful to Forgotten of Proteus (7 pt. Physical Merits and Flaws. Yes i have come up with several.. 4 merits, 5 flaws, 2 new Archid Numina/Traits and one Metis Disfigurement. This is a list of Flaws in the Old World of Darkness, listed in alphabetical order and not sorted by type or value. Werewolf Merits . 42 Pages. Unless otherwise noted, these Merits may be purchased either during character creation or afterward, at the usual costs explained in the New World of Darkness. New World of Darkness changed up a few things, including doing away with backgrounds and replacing them with something called merits . The power of the Blood forms the central theme of the entire 158 Blind 6 Changeling Players Guide 22 6 Changeling: The Dreaming, 2nd Ed. The Language Merit is the only merit that will not count towards your 7 point maximum. Shy (1) (most): You're not a social butterfly, to say the least. Merit). Flaws | New World of Darkness | Fandom. The most conservative and 'proper,' whether changeling or human, will be more inclined to reject those with this Flaw. Mortal characters can use Merits and Flaws from any venue so long as it is not specific to that venue or supernatural. Merit). Perfect Balance (1 pt Merit) Your sense of balance is superb. Explore Wikis; Community Central; Start a Wiki; Register Start a Wiki. MTC 2e 114 Vestige For instance, Merits that only affect Vampires will be in the Vampire Merit Berserker. A supernatural Player Character will have more Merits to choose from based on their "race", but those Merits will be in different sections of this wiki. They should be intrinsic to the character concept. So if both a garou's parents were Lupus, he can have 'No homid" as his disfigurement.. For Merits i have Properly used, Merits and Flaws help players create and individualize their characters. Here are some Merits and Flaws for hunter, more applicable than those in the Players Guide. Instead of that sort of challenge, a World of Darkness GM should design his scenes to challenge the players flaws. Instant to move or -2 on speed and all actions to move. Flaws. Aptitudes Merits Eat Food (1 pt. Here is a list of acceptable Merits and Flaws that are found in the books of multiple venues. Their books and page numbers are listed for your convenience. In the case of any discrepancies, your character will use the version that is specific to his venue. Werewolf Companion (3 pt. Merits are special abilities or advantages that are rare or unique in the general Kindred population, while Flaws are liabilities or disadvantages that pose challenges to a character's nightly existence. For a list of Merits in the Storytelling System, see List of Merits (Storytelling System). This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. You must choose (with your Storytellers approval) which world your heritage relates to, and detail your family line accordingly. Some of the more powerful Flaws may be subject to Storyteller discretion. Merits and Flaws Angel Face 1pt. We ended up using Flaws from oWoD due to a lack of Flaws in nWoD. Merits. Those of lesser mental merit are likely to believe you without pause, and your equals and superiors find cause to consider your ideas. Anyone who would like to help add missing things to the list, either send me an rMail or go ahead and add it to the bottom, and I'll incorporate it in the right post and delete afterward (the way BBR does with the Big List of Game System Acronyms TM in General). (B): You're addicted to sensation, and will do anything to find new means of stimulation. You may call upon them for aid or advice, but there will always be a price. Medium (2-PT. Flaws, IIRC (it's been awhile since I played any of the new line) are done a bit differently. Acute VisionYou have exceptionally keen eyesight. Properly used, Merits and Flaws help players create and individualize their characters. Mote that Flaws that appear in both oWoD games and in other Storyteller System games will also list their appearances in those non-oWoD books. Merits & Flaws.

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